All in Subclasses

The Oath of Grief (Paladin)

The Oath of Grief paladin subclass was originally designed for a specific god within my homebrew setting, a god of solace, madness, and pessimism (with a gravity theme), but it works just as well for other dark gods or paladin orders. These guys may seem like edgelords, but they really do believe that to ignore their tenets is to cling to false hope and only hurt more for it.

The College of Journeys (Bard)

This bard subclass began with a vision of teleporting bards, and evolved from there until the aspect of travel became the main aesthetic. What's more bardic than serenading your friends to march (or sneak) through the forest more effectively? Bards of this college believe that the best stories are found upon the open road, and thus they specialize in travel-based magic, even in planar travel, and especially in teleportation.

The Woods Warden (Barbarian)

This barbarian subclass transforms the normal barbarian into a warrior of the forest, whose rage represents a primal infusion of arboreal power. Each time you rage, you can choose between three different options for battlefield control, meaning that not only is the subclass geared toward defense over offense more than the average barbarian, it provides dynamic and flexible gameplay that players shouldn't tire of as easily as other barbarians.