New Spells: Greater Shields

Today from Legends of Prestige and Prowess we have two new abjuration spells modeled after the basic 1st-level shield spell. Shield is one of the most powerful 1st-level spells available to sorcerers and wizards and perhaps one of the most powerful spells relative to its spell level in general. Even though these spells are already at a higher cost than the shield spell due to their higher slot level, they also only grant +4 to AC instead of +5 out of bounded accuracy concerns resulting from being able to grant the shield bonus much more easily to clerics, paladins, fighters, etc. who typically achieve higher ACs than a sorcerer or wizard does.

Blood Magic Subclass (Sorcerer)

All four blood magic subclasses for the casters have some variant of their main blood magic ability, however, regardless of their focus. For wizards and sorcerers, that ability is called Hematurgy. Like the blood mages of Dragon Age, these blood mages can spill their own blood to fuel their magic even when their normal spell reserves have run dry, recklessly harming themselves in the process. This subclass for the sorcerer actually gets bonus hit dice to spend on that feature, and extra healing to make up for the damage, as a way of tying the sorcerer’s default “magic is in your bloodline” theme to the specific “blood magic” theme.

New Spells: Madness Domain

Today we have a bonus treat: an updated look at phantasmal plunge, which previously appeared in the preview of the Oath of Grief, along with another new spell that will show up with phantasmal plunge on the spell list of the Madness Domain subclass for clerics. And since that subclass will appear in The Impermissicon, so will these two spells! Both these spells also show off the increase in ratio of Intelligence and Charisma saving throw spells in D&D Unleashed.

New Spell: Shield of Vanity

Shield of Vanity is a nifty little spell that lets paladins, bards, clerics, and even artificers temporarily enchant their shield to be extra bright and shiny, and even a bit more magical! The reflective surface, when pointed at your foes, shows them a grand vision of themselves, encouraging feelings of jealousy and overconfidence that drives them to attack the bearer of the shield. Or maybe they just want it for its shininess!

Doomed and Destined (2 New Feats)

We’ve got two new relatively general feats from Legends of Prestige and Prowess today, both dealing with opposite ends of the scale on how the narrative of the game treats the player character. Destined is a half-feat that grants story power while attempting not to influence combat power much if at all. Doomed, meanwhile, lies on the opposite end of the spectrum, representing characters who are powerful but fated to die.

Example Character: Fighter / Leader

Like most of the example characters we’ll see for the Leader prestige class, this PC is level 11. Since the Warlord isn’t dual-wielding, they won’t be using their bonus action as a fighter on most turns, making bonus action stratagems very appealing. Inspiring Word is a classic ability for 4e-style warlords, and with its short range our Warlord thinks they can make good use of it, since they’re often on the front-lines with their allies.

The Leader (Prestige Class)

The Leader prestige class enables flexible and tailor-made builds for replicating the 4e Warlord, among other 4e leader-role classes. It is designed to work with a wide range of character concepts, spanning from the brave and inspiring sergeant wielding a sword and banner and heading the charge to the intellectual spellcaster laying careful traps for enemies and using allies as chess pieces.

The Oath of Grief (Paladin)

The Oath of Grief paladin subclass was originally designed for a specific god within my homebrew setting, a god of solace, madness, and pessimism (with a gravity theme), but it works just as well for other dark gods or paladin orders. These guys may seem like edgelords, but they really do believe that to ignore their tenets is to cling to false hope and only hurt more for it.

New Spells: Memory Magic

Sift Memory began with a realization that while the existing modify memory spell allowed a caster to change someone's memory even of the distant past, there were no spells that could enable the caster to see the target's memories. The best you could do was prompt them to remember while using detect thoughts, but this has obvious downsides and limitations.